The 5-Second Trick For Dino Game 71
We set state to your recently-extra DinoState.dead enum price and we set our dino frame to 6 which is the dead dino sprite:We wish our frame to change each one hundred milliseconds, Which is the reason we’re dividing elapsedTime.inMilliseconds by one hundred. This division will give us a double and we have only integer body quantities so we use g